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Niall Maple

Phone: 07881 661990

Address: 113-117 Deansgate, The Bank

Email: niallmaple@yahoo.co.uk

Website address: http://niallmaple1.wix.com/web-design-studio

 

Personal Statement

I am currently studying a BSc (Hons) degree in games programming. I am interested in all areas of programming, but I am particularly attracted by gameplay programming. I am a strong team player and aim to improve my understanding of the programming languages.

 

Skills

Languages                                                           Engines

C++                                                                        Unreal Engine 4

C#                                                                          Unity

Blueprints / UMG                                                 OpenGL and Havoks Physics Engine

 

Work Experience

  • Entered into Dare to be Digital – got to the first interview stage in London. Acting as lead programmer on the team.

  • Participated in the Reddit Bacon Game Jam 2016 – my team made “Grapple”.

  • Participated in the UoB Charity Game Jam 2016 - my team made "Super Villain Smash Up"

  • “Brain boxes” – maths game I developed primarily for ages – 8-9.

  • Unofficial alpha testing of Dungeon Defenders 2.

  • Unofficial beta testing of Osu letterboxing

  • Unofficial beta testing of Evolve on Steam

  • Official tester for Bellyfeel Media for social app/game "The In Girls"

 

Education:

University of Bolton 2014-2017

Games Programming BSc(Hons)

Estimated First Class Degree

 

Games Mathematics

Excellent knowledge of differentiation and integration, imaginary numbers and complex numbers.

 

Object Orientated Games Programming

Strong understanding of composition and inheritance of objects.

 

Portfolio Project

Solo project demonstrating good time management and the ability to actively code new ideas to fruition.

 

Data Structures for Games

Strong knowledge of vectors lists stacks queues to create organised and structured code.

 

Games Hardware and Peripherals

Strong understanding of limitations when working on lesser hardware.

 

Software Engineering

Strong knowledge on design principles and design patterns.

 

Applied Physics

Evidence of using a physics engine in games.

 

Rushden Academy 2007-2013

A-Levels

 

Maths

B

Further Maths

C

History

C

Geography

C

 

References

Philip Carlisle

Senior Lecturer

School of Creative Technologies

University of Bolton

Deane Road

Bolton

BL3 5AB

Tel: (01204) 903438

Email: pac2@bolton.ac.uk or zoombapup@gmail.com

 

Dr S. Manning

Course Leader for Games Programming

School of Creative Technologies

University of Bolton

Deane Road

Bolton

BL3 5AB

 

Tel: (01204) 903587

Email: sm8@bolton.ac.uk

 

 

 

 

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