UoB Game Jam Special Effects.
Featuring Super Villain Smash Up - 48 hours
Multiplayer Action Game
Team Size : 5
Duration : 48hours
Primary Focus: Super Powers Theme - Sloth street fights
Developed by Niall Maple, Kris Pearson, Jamie Scobbie, Ash Denford and Daniel Hudson
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Here's a rundown of how local multiplayer was managed by distinguishing different input for each player
Punch function - anim script handled determining whether a left punch should be used or a right punch, and then update the rigged sloth appropriately
The resultant of the punch is managed here
So if a player is hit, apply a force and subtract some of their score, but have bonus effects if they were subject to a status ailment
Furthermore, do similar things to buildings, but to gain score instead
Buildings could drop power ups, there were two stat increasing power ups and, a fire power + ice power.
Fire and Ice affects buildings and players similarly