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Project Q - UE4 C++

Team Size: 5

Niall Maple ( Programmer )

Edward Hawksworth ( Programmer )

Kris Pearson ( Designer )

Ash Denford ( Designer )

Harry Griffiths ( Artist )

Below contains the final game-play video of my teams major project

Throughout the course of this project, I learnt many things. Particularly, how to work within a team containing a variety of different skill-sets.

As a programmer on this game, I had to learn how to implement animations in Unreal Engine 4, how to use dynamic material instances to manipulate visuals during run-time, and improve on my existing C++ knowledge.

The most difficult aspects of the game to develop were the boss artificial intelligence, which I used a state machine for, and the character gun system, which was done through inheritance and polymorphism.

Link to Source Control

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